Note to Mac OS X users: OS X does not come packaged with subversion, so you will need to either install it or access the repository from a computer that does have subversion.Įarlier revisions (before 1657) require you to rerun prebuild again after the first build, and then build again:Īs installed from svn, ODE does not work on all platforms. If you use this instead of the SVN version, your sim will work fine. For this reason you should download the newest libsecondlife from, and build your own libopenjpeg library. Note: The libopenjpeg-libsl-.so is not really working. Svn co svn:///opensim/trunk opensim.new/trunk You can also add a command line option to a shortcut, or run from a command prompt with: Physics can be invoked by adding the appropriate line to the section of OpenSim.ini. Most find that a " chmod 777 *" from the bin directory solves this. For those that use a Cygwin shell, you may find that one or more dll's have permissions that cause problems running. The debugger in VS2005 C# may be used to step through the code. This will start up OpenSim in standalone mode. You can also try building ode.dll from the latest version of the source ( make sure to enable trimesh)ĭouble-click on the OpenSim.exe executable file in the bin directory.
If you get an ODE-related crash, and/or an ode.dll not found type of error (which can occur even though the dll is present!), try using the debug version of the dll, available here: It is not fully supported, but is starting to work somewhat reliably using a small number of regions per sim.Īs installed from svn, ODE does not work on all platforms. If you want to implement collision-based physics, OpenDynamicsEngine (ODE) is the furthest along at the moment (9/07). If you don't care about physics (walking on prims, etc), ignore the rest of this section. Open the resulting sln file with visual studio, and build it there, or if you prefer to use nant, run nant in the same top-level directory. This will create both a VS2005 solution file, and a nant build file.ģ. In the top-level directory, run the ' runprebuild.bat' file.
Get the source code from the svn repository:Ģ. It also is compiled with the C# and not the C++ IDE for those who are using the no-cost Express Editions from MS.ġ. Net framework version 2.0, or the latest Mono.